The 2nd Workshop on Computer Vision for Videogames
GRS: Generating Robotic Simulation Tasks from Real-World Images-
[pdf]
[supp]
[bibtex]@InProceedings{Zook_2025_CVPR, author = {Zook, Alex and Sun, Fan-Yun and Spjut, Josef and Blukis, Valts and Birchfield, Stan and Tremblay, Jonathan}, title = {GRS: Generating Robotic Simulation Tasks from Real-World Images}, booktitle = {Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR) Workshops}, month = {June}, year = {2025}, pages = {594-603} }
A Generative AI Game Jam Case Study from October 2024-
[pdf]
[supp]
[bibtex]@InProceedings{Spjut_2025_CVPR, author = {Spjut, Josef}, title = {A Generative AI Game Jam Case Study from October 2024}, booktitle = {Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR) Workshops}, month = {June}, year = {2025}, pages = {612-618} }
G-Buffer Supported Neural Screen-space Refraction Baking for Real-Time Global Illumination-
[pdf]
[bibtex]@InProceedings{Zhang_2025_CVPR, author = {Zhang, Ziyang and Simo-Serra, Edgar}, title = {G-Buffer Supported Neural Screen-space Refraction Baking for Real-Time Global Illumination}, booktitle = {Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR) Workshops}, month = {June}, year = {2025}, pages = {604-611} }
MoF-Image: Generating Mixture-of-Features Video Game Image Dataset via GPU Rendering Simulation-
[pdf]
[bibtex]@InProceedings{Wen_2025_CVPR, author = {Wen, Yu and Yang, Xingke and Shah, Aamir Bader and Cao, Ruizhi and Pan, Miao and Xie, Chenhao and Fu, Xin}, title = {MoF-Image: Generating Mixture-of-Features Video Game Image Dataset via GPU Rendering Simulation}, booktitle = {Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR) Workshops}, month = {June}, year = {2025}, pages = {586-593} }

