The 2nd Workshop on Computer Vision for Videogames


GRS: Generating Robotic Simulation Tasks from Real-World Images
Alex Zook,
Fan-Yun Sun,
Josef Spjut,
Valts Blukis,
Stan Birchfield,
Jonathan Tremblay
[pdf] [supp]
[bibtex]
@InProceedings{Zook_2025_CVPR, author = {Zook, Alex and Sun, Fan-Yun and Spjut, Josef and Blukis, Valts and Birchfield, Stan and Tremblay, Jonathan}, title = {GRS: Generating Robotic Simulation Tasks from Real-World Images}, booktitle = {Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR) Workshops}, month = {June}, year = {2025}, pages = {594-603} }

A Generative AI Game Jam Case Study from October 2024
Josef Spjut
[pdf] [supp]
[bibtex]
@InProceedings{Spjut_2025_CVPR, author = {Spjut, Josef}, title = {A Generative AI Game Jam Case Study from October 2024}, booktitle = {Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR) Workshops}, month = {June}, year = {2025}, pages = {612-618} }

G-Buffer Supported Neural Screen-space Refraction Baking for Real-Time Global Illumination
Ziyang Zhang,
Edgar Simo-Serra
[pdf]
[bibtex]
@InProceedings{Zhang_2025_CVPR, author = {Zhang, Ziyang and Simo-Serra, Edgar}, title = {G-Buffer Supported Neural Screen-space Refraction Baking for Real-Time Global Illumination}, booktitle = {Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR) Workshops}, month = {June}, year = {2025}, pages = {604-611} }

MoF-Image: Generating Mixture-of-Features Video Game Image Dataset via GPU Rendering Simulation
Yu Wen,
Xingke Yang,
Aamir Bader Shah,
Ruizhi Cao,
Miao Pan,
Chenhao Xie,
Xin Fu
[pdf]
[bibtex]
@InProceedings{Wen_2025_CVPR, author = {Wen, Yu and Yang, Xingke and Shah, Aamir Bader and Cao, Ruizhi and Pan, Miao and Xie, Chenhao and Fu, Xin}, title = {MoF-Image: Generating Mixture-of-Features Video Game Image Dataset via GPU Rendering Simulation}, booktitle = {Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR) Workshops}, month = {June}, year = {2025}, pages = {586-593} }